bindro.

studio guide

How to price a class pack so every credit buys a place

Reviewed: 2026-08-09

A class-pack credit buys one place, and its value is the pack price divided by the credits. A workshop dearer than a credit takes one credit plus the difference in cash; one cheaper than a credit takes no credit at all and charges full price. Size the credit at your cheapest regular class, keep the price divisible, and say what the pack covers.

What is a credit actually worth?

Exactly the pack price divided by the number of credits, fixed at the moment the maker buys. A ten-credit pack at $600 makes each credit worth $60, and that number is copied onto the pack rather than looked up later, so changing your prices afterwards does not revalue packs somebody already owns. bindro refuses to publish a pack whose price does not divide exactly by its credits, because the alternative is stranding a penny per credit that nobody can ever spend.

The important part is what a credit BUYS. It is not $60 of loose change: it is one place. That distinction is the whole of this guide, and it is why a maker can be told "three classes left" as a fact rather than as an estimate.

  • A pack holds 2 to 100 credits and stays valid for 1 to 36 months.
  • The price must divide exactly by the credits, or the pack is refused.
  • The credit value is copied at purchase and does not move when your prices do.
  • One credit buys one place, never a part of one.

What happens when a workshop costs more than a credit?

The credit is punched and the maker pays the difference by card on the same order. A $60 credit against an $85 wheel-throwing evening takes one credit and charges $25, which is usually exactly what a studio wants: the pack is a commitment device and the dearer classes top up.

The same rule applies per place. Somebody booking two places on one order with a pack that has credits left spends up to one credit per place, so a pack can cover a maker and their friend in a single booking if it has the credits for it.

What happens when a workshop costs less than a credit?

Nothing is punched and the maker pays the whole price by card. This is the case that surprises people, so plan around it: a $25 taster session presented against a $60-credit pack takes no credit at all, because a credit cannot be spent as part change. The pack is verified, left untouched, and the maker is charged $25.

That is the correct behaviour — punching a $60 credit for a $25 class would quietly destroy $35 of value the maker paid you for — but it is not what a maker expects when they have "credits left". If your range includes cheap tasters, either size the credit to the taster or say plainly on the pack that it covers your regular classes and not the $25 introductory sessions.

  • Size the credit at your CHEAPEST regular class, not your average one.
  • Let dearer workshops take a credit plus the difference.
  • Say on the pack page which classes it is meant for.
  • Never expect a credit to part-pay: below its value it does nothing.

What can a pack NOT do?

It cannot be aimed at a subset of your workshops. Credits are studio-wide: there is no pack that covers the six-week wheel course and nothing else, and no way to exclude a masterclass from one. If that matters commercially, the lever is the credit VALUE rather than a restriction — set it so the classes you want the pack used for are fully covered and the ones you do not need a real top-up.

It is also not a subscription. A pack is bought once, in one payment, and nothing recurs; there is no monthly membership anywhere in bindro. And the money is a liability rather than income — you are credited, and the platform takes its fee, only when a credit is punched against a real place. An unspent pack is not paid out to you.

How does a maker buy and use one?

You publish the pack in the console and share the link to your pack shop; the maker buys it there and gets a code by email. At checkout for any workshop they type the code into the same box that takes a gift card, and the total updates before they pay. Codes are case-insensitive and dashes do not matter.

Refunds put credits back. If a booking paid with a pack is refunded, the credits go back onto the pack rather than out as cash, so a maker who cannot make Saturday has not lost a class. A pack from another currency, an expired one or an exhausted one is refused with a single plain message.

  • Publish the pack in the console: name, credits, whole-pack price, validity.
  • Share the pack shop link yourself — no workshop page advertises it.
  • Makers redeem in the same box as a gift card, at any workshop.
  • A refund returns credits to the pack, not cash to the card.

What should I take away?

  • A credit buys one place and is worth the pack price divided by the credits, fixed at purchase.
  • Dearer workshop: one credit plus the difference in cash. Cheaper workshop: no credit punched at all.
  • Size your credit at your cheapest regular class so no booking silently ignores the pack.
  • Credits are studio-wide and cannot be restricted to a course or excluded from a masterclass.
  • Pack money is a liability until a credit is punched, so an unsold class is not income and is not paid out.

Reviewed: 2026-08-09

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